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  • PROJECTS
  • PUBLICATIONS
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 PROJECTS / BEHAVIOR SURFACE

06_flowAnalysis.jpg
01_hillshadeGrey.jpg
particleFlow1.jpg
particleFlow2.jpg
03_aspect.jpg
04_vectorField.jpg
otherGlow.jpg
06_flowAnalysis.jpg 01_hillshadeGrey.jpg particleFlow1.jpg particleFlow2.jpg 03_aspect.jpg 04_vectorField.jpg otherGlow.jpg
Behavior Surface

Behavior Surface uses agent-based simulation to create an experimental terrain drawing technique.  Thousands of artificial agents are deployed on a landscape. They are each programmed with simple goal-seeking behavior: at each time step, they observe their immediate environment, assessing its elevation and slope. They merely seek a location that is lower in elevation, along a gradient of reasonable slope. Over time, this decision-making traces the path of least resistance for each agent. Their collective behavior draws the terrain in a new way—not through its shape, or material, but through the behaviors and activities it affords.  

[PROJECTS]

EXHIBITION

06.02.2014 - 20.02.2014
Aesthetics of Information
Princeton University School of Architecture
Princeton, USA

PUBLISHED

Chris Reed and Nina-Marie Lister (eds) Projective Ecologies (ACTAR 2014)